AI Insights · Timothy · July 2022
Top 5 io Games Performance in Latin America Q2 2022
In Q2 2022, the top 5 io games in Latin America showed varied trends in downloads, revenue, and active users. Detailed insights are available from Sensor Tower.
In Q2 2022, the top 5 io games in Latin America exhibited diverse performance patterns in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data for each app:
Snake.io - Fun Online Snake saw its weekly downloads peak at around 480K in mid-June, with a noticeable increase from late May. Revenue fluctuated slightly but remained around the $400 to $600 range, peaking at $602 in late April. Active users showed a steady climb, reaching approximately 2.9M in mid-June.
slither.io experienced a significant rise in weekly downloads early in the quarter, peaking at around 415K in early May. Revenue remained relatively low but steady, fluctuating between $60 and $130. Active users peaked at around 3.4M in mid-April before seeing a gradual decline to approximately 2.8M by the end of June.
Hole.io had a varied trend in downloads, with a peak of around 370K at the end of March and a low of approximately 99K by the end of June. Revenue remained relatively stable, averaging around $400 to $500. Active users saw a peak of around 1.4M at the end of March, but gradually decreased to around 595K by the end of June.
WormsZone.io - Hungry Snake showed a consistent download rate, with weekly downloads hovering around 100K. Revenue experienced a peak of $646 in mid-June. Active users saw a peak of around 2.3M in mid-April, with a gradual decrease to approximately 1.7M by the end of June.
State.io - Conquer the World had a steady download rate, peaking at around 122K at the end of May. Revenue fluctuated, with a peak of $239 at the end of March. Active users remained relatively stable, averaging around 300K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.